JOYCE H KUNG | designer
Title Image

iLuv: A build-it-yourself robot that teaches kids about emotions

PROJECT AT MEANDMINE

Overview

MEandMine has a foundation of creating kits for children that have the unique experience of teaching them about social-emotional concepts; learning through a read-build-play method and also how to apply them in their everyday lives.

Company
Core Values

This project in particular was to teach children what emotions are and how to recognize them in themselves and others.

Idea

With verification by childhood psychologists, the intial idea for establishing learning about emotions was through the vehicle of a robot, which a child could create and use as a tool for expressing their emotions.
This would be through the aforementioned "Read, Build, Play" framework, which would have the user read the content about emotions, build the product to test their motor skills, and then play with the result to have the concept hit home.

Needs List

The result was a robot that had articulating limbs and face parts to capture both facial expressions and body language.


Research

Prototyping


While keeping the core concepts in mind, the other ask was to use materials that are inexpensive and safe for children, given that the intention of these products are accessible DIY learning kits.

Outlines

This ended up being a cardboard robot "welded" together with plastic pins and slotting cardboard tabs to enable it to be both accessible and lightweight.


Cardboard Pieces Coloring

The front body of the robot also was intended to be the space where a sort of "circuit panel" of emotions could be a sort of interactive area where the user could learn about not only emotions, but also its different levels of intensity.

Sketches Body Flat

Further testing with the capabilities of the minimum amount of materials with the maximum amount of flexibility extended to the expressions and the material usage of the parts of the robot.

Arms Legs Body Together

User Testing

For the user testing process, we went through several rounds of testing with various kids to streamline the "build" process.

Test 1

Test 2

We also gathered feedback from parents and kids as to the "play" aspect--how might the child using this product really understand that this robot can help with expressing their own emotions. This manifested in a card game that the user could use to play charades with their newly built robot.

Card Testing

Final Design

The full experience introduces the user to the story of a robot named "iLuv", provides instructions to build iLuv for themselves, and then play charades with iLuv to understand what emotions are.

Product Shot Book Excerpt Building Playing

This product had the honor of receiving a Family Choice award as well.

Family Choice Award

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